When I received the first time script of “Sega Humankind” from @romain_chassing I knew that was challenging work. I had to find the right balance between the light design and the camera movement, to be able to tell the story in one continuous movement. We had to mix a lot of different technic on set.
I immediately called @myron_mance to join the crew, I knew it was the one to be able to run fast with precision. Was such a fun shot! And again I learn a lot from this one!
For “Sega Humankind”, I decided to use Sony Venice with the Rialto because I want to stay light and use Myron and his MōVI to keep the organic feeling. Because all the shots were in movement and only shot in 50 Fps I had to shoot at 45 degrees shutter to avoid the motion blur.
I set the camera at 2500 asa and use the 28mm master anamorphic to be able to get a wide angle without too much distortion. Each film is a prototype, so you have to build the best combo for it.
Credits Sega Humankind:
Director: @romain_chassaing
DOP: @boucardmatias
Movi Operator: @myron_mance
Executive Producer: @batchass
Line producer: @maxboubo
Set designer: @davidbersanetti
1st AD: @mariegrevellec
Production service: @b2yproductions
Post-production: @mathematic.tv
Editor: @manu_coutant
Set supervisor: @jonathanlagache
Color Grading: @mathieucaplanne
Enjoy the “Sega Humankind” livestream we did in multiple sessions with him at NuBoyana Studios and stay tuned, more articles and exclusive works are in the pipeline 🙂
If you missed the latest, check it out.
Much love
FilmmakersWorld Team

